Devlog 4 : Wrap it up

Welcome back to the development of Stranded Together. It's finally done. It's not the prettiest or most polished prototype but its to a level that I'm happy to present. Are there still some issues? Yes, enemy AI is so hard to code while trying to not be messy. But overall, I think people will understand the concept. Since last time, I added special actions to make the player units feel more unique and I added sprites for the monsters and player units. I had to figure out how to add images into a 3d space but once I got it down, it was very cool to see. Special actions were fun to code because it gave me the chance to properly use polymorphism, again, allowing for each unit class to feel unique. With that being said, I thank you for following the development of Stranded Together. Take care!
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Stranded Together
A Sci fi turn based tactics game
Status | Prototype |
Author | ThePhobos52 |
Genre | Strategy |
More posts
- Devlog 3 : Enemy TurnDec 23, 2024
- Devlog 2 : Environment and ActionsDec 21, 2024
- Devlog 2 : Environment and ActionsDec 21, 2024
- Devlog 1 : Algorithms and Unit movementDec 03, 2024
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